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Lich's Lair

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Devlog

  • The Bard Enters the Party!?
    September 18, 2023 by Mages Of Malice
    As we inch closer and closer to our expo date in September it’s time to bring in some sweet, sweet, tunes and ambience to Lich’s Lair. We’re working with an incredible sound student Lola ( plug?... Continue reading
  • Inventory!
    September 18, 2023 by Mages Of Malice
    With the rapidly approaching implementation of our merchant NPC; Sigmund Giltfinger, we’ve had to overhaul our inventory system and it’s accompanying UI. Our Tech Lead/Programmer: Josh worked to m... Continue reading
  • Returning Room Review
    September 18, 2023 by Mages Of Malice
    In our testing period back in May we uncovered bugs, inconsistencies, and immersion disruptions. Our Test Lead and resident environment designer Chet, has been working on completely reviewing and rede... Continue reading
  • 3D Advancement
    September 18, 2023 by Mages Of Malice
    Our Producer and Design Lead Flynn has been working non-stop across almost every area of this project to help bring Lich’s Lair to life. Most recently he’s been working through our catalogue of ex... Continue reading
  • Sigmund Giltfinger
    September 18, 2023 by Mages Of Malice
    Decrepit, Disgraced, Dastardly ... ... and your only help in getting through this dungeon. - Recently our team has been working to design and implement our merchant NPC. An incredibly successful thief... Continue reading
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